A self-buff that raises your armor and health regeneration for 30 min. Keep it up at all times while leveling.
1
Burns an enemy with Fire, then keeps burning it over 15 sec. A good opener before you start casting Shadow Bolts.
1
Hurls a bolt of Shadow at an enemy. Your main damage spell for most of the game.
1
Quest: Warlock class quest
Summons your first demon, an Imp that throws Firebolts from range and gives your party a Stamina buff (Blood Pact). Fragile, so keep it out of melee.
4
Deals Shadow damage over time to an enemy. Apply it early and let it work while you cast other spells.
4
Curses an enemy to deal less physical damage for 2 min, and only one Curse of yours fits on each target. Useful against hard-hitting melee enemies.
6
Converts some of your health into mana, scaling with Spirit. Lets you keep casting without drinking, then recover health with drains.
8
Shadow damage over 24 sec that starts slow and builds up. A Bane, so it can sit on a target alongside one of your Curses.
8
Makes one enemy run away in fear for up to 20 sec, though damage may break it. Great for buying time.
10
Creates a Healthstone that instantly restores health when used. Make one for yourself and your group before tough fights.
10
Channel Shadow damage on an enemy, with a chance at Soul Shards while it hits and a sure shard if it dies to the channel. Shards fuel your summons and other spells.
10
Quest: The Binding (Voidwalker)
Summons a Voidwalker (costs a Soul Shard), a sturdy demon that tanks enemies for you by holding their attention. Your go-to pet for solo leveling.
12
Channel your own health into your demon to heal it. Use it to keep your Voidwalker alive while it tanks.
14
Curses an enemy to lower its armor for 2 min and stop it from fleeing or being feared. Useful when your group deals physical damage.
14
Channel to steal health from an enemy and heal yourself. Pairs well with Life Tap to keep going between fights.
16
Lets you or an ally breathe underwater for 10 min.
18
Creates a Soulstone to place on an ally so they can resurrect themselves if they die. Put it on your healer before risky fights.
18
A quick Fire spell that causes a lot of threat. Good for fast damage, but careful in groups.
20
Curses an enemy for 5 min, lowering its magic resistances and raising the magic damage it takes. A key raid curse to help every caster.
20
A stronger Demon Skin: raises your armor, Shadow resistance, and health regeneration for 30 min. Replaces Demon Skin.
20
Channel a rain of fire over an area for 8 sec, hitting every enemy inside. Your main tool against groups of enemies.
20
Opens a portal that teleports a group member to you once you and 2 party members click it out of combat. Saves long trips to dungeons.
20
Quest: The Binding (Incubus)
Summons an Incubus (costs a Soul Shard), a melee demon that can Seduce a Humanoid to take it out of the fight. Works the same as the Succubus.
20
Quest: The Binding (Succubus)
Summons a Succubus (costs a Soul Shard), a melee demon that can Seduce a Humanoid to take it out of the fight. Great for crowd control and extra damage.
22
Summons a fast, fragile flying eye you control to scout ahead. Handy for checking what's around a corner.
24
Channel to steal mana from an enemy and give it to you. Useful against casters, or to refill your own mana.
24
Shows nearby demons on your minimap until you turn it off. Only one tracking type can be active at a time.
26
Curses an enemy to cast spells 60% slower for 30 sec. Use it on dangerous enemy casters.
26
Lets you or an ally see invisible enemies for 10 min. Use it when a fight involves invisible foes.
28
Locks a Demon or Elemental out of the fight. It can't act, but can't be hurt either.
28
Creates a Firestone that enchants your weapon with Fire, raising your spell critical strike chance and Fire spell damage. Use it if you cast mostly Fire.
30
Channel flames around you that burn all nearby enemies, and you too, for up to 15 sec. Strong against packs, but watch your health.
30
Takes control of an enemy demon for up to 5 min, making it fight for you.
30
Quest: The Binding (Felhunter)
Summons a Felhunter (costs a Soul Shard), a demon built to fight casters by interrupting, silencing, and removing magic. Ideal for PvP and caster-heavy fights.
32
Absorbs incoming Shadow damage for 30 sec. Use it against enemies that cast Shadow spells.
36
Creates a Spellstone that enchants your weapon with Shadow, raising your casting speed and Shadow spell damage. Use it if you cast mostly Shadow.
40
Sends up to 5 nearby enemies running in fear for up to 10 sec, though damage may break it. A lifesaver when surrounded.
40
Quest: Summon Felsteed
Summons a Felsteed to ride. Your free class mount.
42
Instantly damages an enemy, heals you for the damage dealt, and makes the target flee in horror for 3 sec. Great in emergencies (2 min cooldown).
48
A slow 6 sec cast that hits for heavy Fire damage, with a 1 min cooldown. Best used as an opener before the enemy reaches you.
50
Quest: Kroshius' Infernal Core
Calls down a meteor that damages and briefly stuns enemies, then an Infernal fights for you for 5 min. Outdoors only, 1 hr cooldown.
60
Deals one large burst of Shadow damage after 1 min (not usable on players). If it kills the target, a Doomguard may be summoned.
60
Quest: Suppression
A 5-player ritual that sacrifices a random participant to summon a Doomguard, which you must immediately control or it attacks you. Mostly a curiosity.
60
Quest: Dreadsteed of Xoroth
Summons a Dreadsteed to ride. An epic mount earned through a long quest chain.