Shaman

  • AllianceDwarf
  • HordeOrc, Tauren, Troll, Skyborne
Shaman baseline abilities
LevelSpellDescription
1
Your first heal, restoring health to a friendly target. Use it to top yourself up between fights or keep a party member alive.
1
Your main ranged attack: a bolt of Nature damage at one enemy. Use it to pull enemies from range and as your core damage spell.
1
Imbues your weapon for 60 min to add melee attack power and extra threat. The imbue to use when tanking.
4
Instant Nature damage that interrupts and locks out that spell school for 2 sec. Your answer to enemy casters and healers.
4
Quest: Call of Earth
Earth totem that reduces the Physical damage your nearby party takes. Lasts 5 min, so drop it before a fight.
6
Earth totem that slows enemies within 10 yards for 45 sec. Drop it to escape melee enemies or stop them reaching your group.
8
Surrounds you with 3 lightning orbs that damage enemies who hit you. Lasts 10 min, so keep it up while questing.
8
Earth totem that taunts nearby creatures into attacking it for 15 sec. Use it to pull enemies off you or a weaker ally for a moment.
10
Instant Fire damage plus more over 12 sec. Good for steady pressure and for finishing enemies that run away.
10
Imbues your weapon so every hit adds Fire damage, with slower weapons adding more. Lasts 60 min.
10
Quest: Call of Fire
Fire totem that repeatedly shoots Fire damage at an enemy within 20 yards for 55 sec. Easy extra damage in any fight.
10
Earth totem that raises Strength for nearby party and raid members for 5 min. A solid boost for melee fighters.
12
Brings a dead ally back to life with a little health and mana. Can't be used in combat.
12
Erupts flames from your active Fire totem, hitting all enemies within 10 yards of it. Needs a Fire totem down and is great against groups.
12
Removes 2 magic effects from an enemy. Use it to strip shields and buffs from enemy casters and players.
16
Removes 1 poison effect from a friendly target, ending its damage or slow early.
18
Earth totem that removes Fear, Charm, and Sleep effects from nearby party members for 5 min. Drop it before fighting enemies that fear.
20
Places up to 4 totems at once, one per element, chosen on your Totem Bar. Saves lots of clicks before every fight.
20
Instant Frost damage that slows the target's movement by 50% for 8 sec. Use it to stop enemies fleeing or chasing you.
20
Imbues your weapon for 60 min so hits can add Frost damage and slow the target by 25%. Handy for keeping enemies from escaping.
20
Turns you into a ghost wolf that moves 40% faster, outdoors only, with a 3 sec cast. Your travel form before you have a mount.
20
Quest: Call of Water
Water totem that heals party members within 30 yards every 2 sec for 5 min. Free extra healing for the whole fight.
20
A heal with a short 1.5 sec cast. Use it in emergencies when someone's health is dropping fast.
20
Instantly removes all your totems and refunds 25% of their mana cost. Use it after a fight before moving on.
22
Removes 1 disease effect from a friendly target.
22
Water totem that removes 1 poison from nearby party members every 5 sec for 5 min. Great against poison-heavy enemies.
22
Moves all your active totems to a spot up to 30 yards away, on a 1 min cooldown. Use it when the fight shifts.
22
Lets a friendly target breathe underwater for 10 min. Handy for underwater quests.
24
Fire totem that raises Frost resistance for your party and raid for 5 min. Use it against frost-heavy bosses.
26
Moves your view to a distant spot for 1 min to scout ahead. You can't move while using it, and it only works outdoors.
26
Fire totem that burns enemies within 8 yards every 2 sec for 20 sec. Great when fighting a pack of enemies up close.
26
Water totem that restores mana to nearby party members every 2 sec for 5 min. Great for groups with healers and casters.
28
Water totem that raises Fire resistance for your party and raid for 5 min. Use it against fire-heavy bosses.
28
A Fire totem that makes your party's main-hand hits deal extra Fire damage for 5 min. You don't benefit yourself if your main hand has Flametongue Weapon.
28
Lets a friendly target walk on water for 10 min. Taking any damage ends it.
30
Teleports you to your Hearthstone location, like a second Hearthstone. 10 sec cast, 15 min cooldown.
30
A second Totem Bar set that places up to 4 different totems at once. Lets you keep separate setups for different fights.
30
Air totem that pulls one harmful spell aimed at a nearby party member onto itself every 10 sec, for 45 sec. Doesn't stop area spells.
30
Air totem that raises Nature resistance for your party and raid for 5 min. Use it against nature- and poison-heavy bosses.
30
Passive
Lets you come back to life where you died with 20% health and mana, instead of running back. 1 hour cooldown.
30
Imbues your weapon for 60 min so each hit has a 20% chance to grant 2 extra attacks. A top choice for melee damage.
32
Lightning that hits your target, then jumps to 2 more nearby enemies for less damage each jump. Your best spell against groups, on a 6 sec cooldown.
32
Air totem that gives nearby party and raid members' main-hand hits a 20% chance at an extra attack for 5 min. A big boost for melee groups.
34
Places a totem you can see through for 5 min, which warns you if it's attacked. Useful for scouting or guarding a spot in PvP.
36
Air totem that reduces the ranged damage your nearby party takes for 5 min. Use it against archers, gunners, and hunters.
38
Water totem that removes 1 disease from nearby party members every 5 sec for 5 min. Great against disease-spreading undead.
40
A third Totem Bar set that places up to 4 more totems at once, so you can switch setups quickly between fights.
40
Heals a friendly target, then jumps to 2 more injured allies for less each jump. Your best heal when several people are hurt.
40
Passive
Lets you wear Mail armor, which gives more protection than leather.
42
Air totem that raises Agility for nearby party and raid members for 5 min. Great for melee fighters and hunters.