Shaman
Dwarf
Orc, Tauren, Troll, Skyborne
| Level | Spell | Description |
|---|---|---|
| 1 | Your first heal, restoring health to a friendly target. Use it to top yourself up between fights or keep a party member alive. | |
| 1 | Your main ranged attack: a bolt of Nature damage at one enemy. Use it to pull enemies from range and as your core damage spell. | |
| 1 | Imbues your weapon for 60 min to add melee attack power and extra threat. The imbue to use when tanking. | |
| 4 | Instant Nature damage that interrupts and locks out that spell school for 2 sec. Your answer to enemy casters and healers. | |
| 4 | Earth totem that reduces the Physical damage your nearby party takes. Lasts 5 min, so drop it before a fight. | |
| 6 | Earth totem that slows enemies within 10 yards for 45 sec. Drop it to escape melee enemies or stop them reaching your group. | |
| 8 | Surrounds you with 3 lightning orbs that damage enemies who hit you. Lasts 10 min, so keep it up while questing. | |
| 8 | Earth totem that taunts nearby creatures into attacking it for 15 sec. Use it to pull enemies off you or a weaker ally for a moment. | |
| 10 | Instant Fire damage plus more over 12 sec. Good for steady pressure and for finishing enemies that run away. | |
| 10 | Imbues your weapon so every hit adds Fire damage, with slower weapons adding more. Lasts 60 min. | |
| 10 | Fire totem that repeatedly shoots Fire damage at an enemy within 20 yards for 55 sec. Easy extra damage in any fight. | |
| 10 | Earth totem that raises Strength for nearby party and raid members for 5 min. A solid boost for melee fighters. | |
| 12 | Brings a dead ally back to life with a little health and mana. Can't be used in combat. | |
| 12 | Erupts flames from your active Fire totem, hitting all enemies within 10 yards of it. Needs a Fire totem down and is great against groups. | |
| 12 | Removes 2 magic effects from an enemy. Use it to strip shields and buffs from enemy casters and players. | |
| 16 | Removes 1 poison effect from a friendly target, ending its damage or slow early. | |
| 18 | Earth totem that removes Fear, Charm, and Sleep effects from nearby party members for 5 min. Drop it before fighting enemies that fear. | |
| 20 | Places up to 4 totems at once, one per element, chosen on your Totem Bar. Saves lots of clicks before every fight. | |
| 20 | Instant Frost damage that slows the target's movement by 50% for 8 sec. Use it to stop enemies fleeing or chasing you. | |
| 20 | Imbues your weapon for 60 min so hits can add Frost damage and slow the target by 25%. Handy for keeping enemies from escaping. | |
| 20 | Turns you into a ghost wolf that moves 40% faster, outdoors only, with a 3 sec cast. Your travel form before you have a mount. | |
| 20 | Water totem that heals party members within 30 yards every 2 sec for 5 min. Free extra healing for the whole fight. | |
| 20 | A heal with a short 1.5 sec cast. Use it in emergencies when someone's health is dropping fast. | |
| 20 | Instantly removes all your totems and refunds 25% of their mana cost. Use it after a fight before moving on. | |
| 22 | Removes 1 disease effect from a friendly target. | |
| 22 | Water totem that removes 1 poison from nearby party members every 5 sec for 5 min. Great against poison-heavy enemies. | |
| 22 | Moves all your active totems to a spot up to 30 yards away, on a 1 min cooldown. Use it when the fight shifts. | |
| 22 | Lets a friendly target breathe underwater for 10 min. Handy for underwater quests. | |
| 24 | Fire totem that raises Frost resistance for your party and raid for 5 min. Use it against frost-heavy bosses. | |
| 26 | Moves your view to a distant spot for 1 min to scout ahead. You can't move while using it, and it only works outdoors. | |
| 26 | Fire totem that burns enemies within 8 yards every 2 sec for 20 sec. Great when fighting a pack of enemies up close. | |
| 26 | Water totem that restores mana to nearby party members every 2 sec for 5 min. Great for groups with healers and casters. | |
| 28 | Water totem that raises Fire resistance for your party and raid for 5 min. Use it against fire-heavy bosses. | |
| 28 | A Fire totem that makes your party's main-hand hits deal extra Fire damage for 5 min. You don't benefit yourself if your main hand has Flametongue Weapon. | |
| 28 | Lets a friendly target walk on water for 10 min. Taking any damage ends it. | |
| 30 | Teleports you to your Hearthstone location, like a second Hearthstone. 10 sec cast, 15 min cooldown. | |
| 30 | A second Totem Bar set that places up to 4 different totems at once. Lets you keep separate setups for different fights. | |
| 30 | Air totem that pulls one harmful spell aimed at a nearby party member onto itself every 10 sec, for 45 sec. Doesn't stop area spells. | |
| 30 | Air totem that raises Nature resistance for your party and raid for 5 min. Use it against nature- and poison-heavy bosses. | |
| 30 | Passive | Lets you come back to life where you died with 20% health and mana, instead of running back. 1 hour cooldown. |
| 30 | Imbues your weapon for 60 min so each hit has a 20% chance to grant 2 extra attacks. A top choice for melee damage. | |
| 32 | Lightning that hits your target, then jumps to 2 more nearby enemies for less damage each jump. Your best spell against groups, on a 6 sec cooldown. | |
| 32 | Air totem that gives nearby party and raid members' main-hand hits a 20% chance at an extra attack for 5 min. A big boost for melee groups. | |
| 34 | Places a totem you can see through for 5 min, which warns you if it's attacked. Useful for scouting or guarding a spot in PvP. | |
| 36 | Air totem that reduces the ranged damage your nearby party takes for 5 min. Use it against archers, gunners, and hunters. | |
| 38 | Water totem that removes 1 disease from nearby party members every 5 sec for 5 min. Great against disease-spreading undead. | |
| 40 | A third Totem Bar set that places up to 4 more totems at once, so you can switch setups quickly between fights. | |
| 40 | Heals a friendly target, then jumps to 2 more injured allies for less each jump. Your best heal when several people are hurt. | |
| 40 | Passive | Lets you wear Mail armor, which gives more protection than leather. |
| 42 | Air totem that raises Agility for nearby party and raid members for 5 min. Great for melee fighters and hunters. |