Rogue
Human, Dwarf, Night Elf, Gnome, Skyborne
Orc, Undead, Troll, Skyborne
| Level | Spell | Description |
|---|---|---|
| 1 | Finishing move that spends your combo points for a burst of damage. More points means more damage. | |
| 1 | Your basic attack: an instant strike for extra weapon damage that awards 1 combo point. Use it to build points for your finishers. | |
| 1 | Sneak around unseen at reduced speed until you attack or cancel it. Lets you pick your fights and open with powerful stealth-only attacks. | |
| 4 | A heavy strike from behind the target that awards 1 combo point. Needs a dagger in your main hand, so it shines when something else holds the enemy's attention. | |
| 4 | Steal coins and items from an enemy while stealthed. A handy bonus source of gold as you sneak through camps. | |
| 6 | Incapacitates an enemy that is facing you for 4 sec and awards 1 combo point. Any damage breaks it, so use it to catch your breath or slip behind the target. | |
| 8 | Raises your chance to dodge attacks by 50% for 15 sec (5-min cooldown). Your emergency button when an enemy turns on you. | |
| 10 | Passive | Lets you hold a weapon in each hand, adding off-hand attacks and more chances to apply poisons. |
| 10 | From Stealth, incapacitates a Humanoid that isn't in combat for up to 45 sec. Doesn't break your Stealth, so you can sap one guard and sneak on. | |
| 10 | Finishing move that raises your attack speed by 30%, lasting longer with more combo points. Keep it running in longer fights for steady extra damage. | |
| 10 | Boosts your movement speed by 70% for 15 sec without breaking Stealth. Great for escaping or catching up (5-min cooldown). | |
| 12 | Interrupts a spell being cast and locks that school of magic for 5 sec. Use it on enemy healers and casters. | |
| 12 | Passive | Lets you parry, turning aside some melee attacks that come at you from the front. |
| 14 | Finishing move that strips the target's armor for 30 sec, more per combo point, so your whole group hits harder. Doesn't block a Warrior's Sunder Armor. | |
| 14 | From Stealth and behind the target: a bleed that deals damage over time and awards 1 combo point. A strong opener on tough enemies. | |
| 16 | Lowers your threat without dealing damage. Use it in groups so enemies stay on your tank. | |
| 16 | Opens locked chests and doors. Requires Thieves' Tools. | |
| 18 | From Stealth and behind the target: a huge dagger strike that awards 1 combo point. Needs a dagger in your main hand, and it's the classic way to open a fight. | |
| 20 | Craft and coat a weapon with this poison: hits can slow an enemy's movement by 50% for 12 sec. Good for stopping enemies from running away. | |
| 20 | Craft and coat a weapon with this poison: hits have a chance to deal instant Nature damage. Your go-to damage poison while leveling. | |
| 20 | Passive | Lets you craft poisons to coat your weapons, a big part of Rogue damage. Poisons work alongside sharpening stones. |
| 20 | Finishing move that makes the target bleed for damage over time, lasting longer with more combo points. Best on enemies that will live a while. | |
| 22 | Throws a distraction that draws nearby enemies' attention for 10 sec without breaking Stealth, and makes them worse at spotting you. | |
| 22 | Instantly drops you into an improved Stealth for 10 sec and frees you from slows. Use it to escape a losing fight (5-min cooldown). | |
| 24 | Passive | Makes hidden traps much easier to spot, so you can warn your group or disarm them. |
| 24 | Craft and coat a weapon with this poison: hits can make an enemy's spells take 40% longer to cast for 10 sec. Useful against casters and healers. | |
| 26 | From Stealth: stuns the target for 4 sec and awards 2 combo points. A safe opener that keeps the enemy from fighting back. | |
| 30 | Craft and coat a weapon with this poison: hits poison the target for Nature damage over time, stacking up to 5 times. Strongest in long fights. | |
| 30 | Carefully disarm a trap you've spotted so your group can pass safely. Get too close and it goes off. | |
| 30 | Finishing move that stuns the target, for up to 5 sec with 5 combo points. Use it to shut down a dangerous enemy (20-sec cooldown). | |
| 32 | Craft and coat a weapon with this poison: hits reduce the healing the target receives, stacking up to 5 times. Mostly for fighting players and healers. | |
| 34 | Blinds an enemy so it wanders aimlessly for up to 10 sec, broken by any damage, using Blinding Powder. Great for taking one enemy out of a fight (5-min cooldown). | |
| 34 | Lets you craft Blinding Powder from Fadeleaf herbs. Blind uses it up each time you cast it. | |
| 40 | Passive | Reduces the damage you take from falling. |