Rogue

  • AllianceHuman, Dwarf, Night Elf, Gnome, Skyborne
  • HordeOrc, Undead, Troll, Skyborne
Rogue baseline abilities
LevelSpellDescription
1
Finishing move that spends your combo points for a burst of damage. More points means more damage.
1
Your basic attack: an instant strike for extra weapon damage that awards 1 combo point. Use it to build points for your finishers.
1
Sneak around unseen at reduced speed until you attack or cancel it. Lets you pick your fights and open with powerful stealth-only attacks.
4
A heavy strike from behind the target that awards 1 combo point. Needs a dagger in your main hand, so it shines when something else holds the enemy's attention.
4
Steal coins and items from an enemy while stealthed. A handy bonus source of gold as you sneak through camps.
6
Incapacitates an enemy that is facing you for 4 sec and awards 1 combo point. Any damage breaks it, so use it to catch your breath or slip behind the target.
8
Raises your chance to dodge attacks by 50% for 15 sec (5-min cooldown). Your emergency button when an enemy turns on you.
10
Passive
Lets you hold a weapon in each hand, adding off-hand attacks and more chances to apply poisons.
10
From Stealth, incapacitates a Humanoid that isn't in combat for up to 45 sec. Doesn't break your Stealth, so you can sap one guard and sneak on.
10
Finishing move that raises your attack speed by 30%, lasting longer with more combo points. Keep it running in longer fights for steady extra damage.
10
Boosts your movement speed by 70% for 15 sec without breaking Stealth. Great for escaping or catching up (5-min cooldown).
12
Interrupts a spell being cast and locks that school of magic for 5 sec. Use it on enemy healers and casters.
12
Passive
Lets you parry, turning aside some melee attacks that come at you from the front.
14
Finishing move that strips the target's armor for 30 sec, more per combo point, so your whole group hits harder. Doesn't block a Warrior's Sunder Armor.
14
From Stealth and behind the target: a bleed that deals damage over time and awards 1 combo point. A strong opener on tough enemies.
16
Lowers your threat without dealing damage. Use it in groups so enemies stay on your tank.
16
Opens locked chests and doors. Requires Thieves' Tools.
18
From Stealth and behind the target: a huge dagger strike that awards 1 combo point. Needs a dagger in your main hand, and it's the classic way to open a fight.
20
Craft and coat a weapon with this poison: hits can slow an enemy's movement by 50% for 12 sec. Good for stopping enemies from running away.
20
Quest: Klaven's TowerAlliance or Mission: Possible But Not ProbableHorde
Craft and coat a weapon with this poison: hits have a chance to deal instant Nature damage. Your go-to damage poison while leveling.
20
PassiveQuest: Klaven's TowerAlliance or Mission: Possible But Not ProbableHorde
Lets you craft poisons to coat your weapons, a big part of Rogue damage. Poisons work alongside sharpening stones.
20
Finishing move that makes the target bleed for damage over time, lasting longer with more combo points. Best on enemies that will live a while.
22
Throws a distraction that draws nearby enemies' attention for 10 sec without breaking Stealth, and makes them worse at spotting you.
22
Instantly drops you into an improved Stealth for 10 sec and frees you from slows. Use it to escape a losing fight (5-min cooldown).
24
Passive
Makes hidden traps much easier to spot, so you can warn your group or disarm them.
24
Craft and coat a weapon with this poison: hits can make an enemy's spells take 40% longer to cast for 10 sec. Useful against casters and healers.
26
From Stealth: stuns the target for 4 sec and awards 2 combo points. A safe opener that keeps the enemy from fighting back.
30
Craft and coat a weapon with this poison: hits poison the target for Nature damage over time, stacking up to 5 times. Strongest in long fights.
30
Carefully disarm a trap you've spotted so your group can pass safely. Get too close and it goes off.
30
Finishing move that stuns the target, for up to 5 sec with 5 combo points. Use it to shut down a dangerous enemy (20-sec cooldown).
32
Craft and coat a weapon with this poison: hits reduce the healing the target receives, stacking up to 5 times. Mostly for fighting players and healers.
34
Blinds an enemy so it wanders aimlessly for up to 10 sec, broken by any damage, using Blinding Powder. Great for taking one enemy out of a fight (5-min cooldown).
34
Lets you craft Blinding Powder from Fadeleaf herbs. Blind uses it up each time you cast it.
40
Passive
Reduces the damage you take from falling.