Mage
Human, Gnome, Skyborne
Orc, Undead, Troll
| Level | Spell | Description |
|---|---|---|
| 1 | Raises a friendly target's Intellect for 1 hour. Keep it on yourself and your group's casters. | |
| 1 | Hurls a ball of fire that hits hard and burns the target for a few extra seconds. Your main damage spell early on. | |
| 1 | Self-buff for 30 min that adds armor and may slow enemies that hit you in melee. Only one Mage armor can be active at a time. | |
| 1 | Passive | Increases the effect of your Amplify Magic and Dampen Magic by 50%. |
| 4 | Creates free water to drink and restore mana between fights. Share it with your group, but it vanishes if you stay logged out over 15 min. | |
| 4 | Fires a bolt of frost that damages and slows the target's movement by 40%. Great for keeping melee enemies from reaching you. | |
| 6 | Deciphers untranslated scrolls dropped by creatures into useful scrolls, raising your Comprehension skill. It can backfire and briefly turn you into a sheep. | |
| 6 | Creates free food to restore health between fights, for you and your allies. It vanishes if you stay logged out over 15 min. | |
| 6 | Instantly blasts an enemy with fire on a short cooldown. Useful for finishing off enemies or dealing damage while moving. | |
| 8 | Channel a stream of arcane missiles at an enemy for 5 sec. Reliable single-target damage. | |
| 8 | Turns an enemy into a harmless sheep, taking it out of the fight until it's damaged. Humanoids, Beasts, and Critters only, one target at a time. | |
| 10 | Freezes nearby enemies in place for up to 8 sec. Your go-to escape: freeze melee attackers, then step away and cast. | |
| 12 | Reduces spell damage and healing a party member receives for 10 min. Situational, useful when a fight deals heavy magic damage. | |
| 12 | Slows your fall for 30 sec so you take no falling damage. Handy for jumping off cliffs as a shortcut. | |
| 14 | Instantly damages all enemies within 10 yards of you. Your point-blank AoE. | |
| 16 | Calls down fire on a target area, damaging and burning all enemies inside. Only one of your Flamestrikes can burn at a time. | |
| 18 | Increases both spell damage and healing a party member receives for 10 min. Good on a tank when heals matter more than incoming magic. | |
| 18 | Removes a Curse from a friendly target. Important against cursing enemies in dungeons. | |
| 20 | Teleports you 20 yards forward and breaks stuns and roots. Your main escape when enemies catch you. | |
| 20 | Channel a storm of ice over a target area for 8 sec, damaging every enemy inside. Strong area damage while enemies are held in place. | |
| 20 | Channel for 8 sec to rapidly regain mana. Long cooldown, so use it when you run dry mid-fight or to skip drinking. | |
| 20 | Shields you from a set amount of Fire damage for 30 sec. Cast it before a fire-casting enemy hits you. | |
| 20 | Absorbs physical damage by draining your mana instead of your health. An emergency option when you have mana to spare. | |
| 20 | Teleports you to Ironforge after a 10 sec cast. Saves long trips back to town. | |
| 20 | Teleports you to Orgrimmar after a 10 sec cast. Saves long trips back to town. | |
| 20 | Teleports you to Stormwind after a 10 sec cast. Saves long trips back to town. | |
| 20 | Teleports you to Undercity after a 10 sec cast. Saves long trips back to town. | |
| 22 | Shields you from a set amount of Frost damage for 30 sec. Cast it before a frost-casting enemy hits you. | |
| 22 | A quick 1.5 sec fire spell for modest damage. Useful when you need a fast cast to finish an enemy. | |
| 24 | Interrupts an enemy's spellcast and locks that school of magic for 10 sec. Save it for dangerous heals and big spells. | |
| 24 | A fast, weak frost blast that slows the target by 40% for 9 sec. Cheap way to keep an enemy slowed while you kite. | |
| 26 | Instantly damages and briefly slows all enemies in a cone in front of you. | |
| 28 | Creates a gem you can use to instantly restore some mana. Make one before a fight as a free emergency mana potion. | |
| 30 | Upgraded Frost Armor: much more armor, some Frost resistance, and may slow melee attackers. Best armor while leveling solo. | |
| 30 | Teleports you to Darnassus after a 10 sec cast. Saves long trips back to town. | |
| 30 | Teleports you to Thunder Bluff after a 10 sec cast. Saves long trips back to town. | |
| 34 | Self-buff that adds magic resistance and lets half your mana regeneration continue while casting. Great for long fights and dungeons. | |
| 38 | Creates a stronger mana gem for an instant mana refill. | |
| 40 | A 3 sec bolt that counts as both Fire and Frost: big hit, a burn over time, and a slow. Lets you mix Fire and Frost talents. | |
| 40 | Opens a portal your group can click to travel to Ironforge. Great for getting your group home. | |
| 40 | Opens a portal your group can click to travel to Orgrimmar. Great for getting your group home. | |
| 40 | Opens a portal your group can click to travel to Stormwind. Great for getting your group home. | |
| 40 | Opens a portal your group can click to travel to Undercity. Great for getting your group home. | |
| 48 | Creates an even stronger mana gem for an instant mana refill during tough fights. | |
| 50 | Opens a portal your group can click to travel to Darnassus. Great for getting your group home. | |
| 50 | Opens a portal your group can click to travel to Thunder Bluff. Great for getting your group home. | |
| 50 | Teleports you to Dalaran after a 10 sec cast. Requires a Rune of Teleportation. | |
| 56 | Gives Arcane Intellect to your whole party or raid at once for 1 hour. Saves mana and time before raids. | |
| 58 | Creates the strongest mana gem for a large instant mana refill. Essential for raids. | |
| 60 | Works like Polymorph but turns the enemy into a pig instead of a sheep. A cosmetic alternative. | |
| 60 | Works like Polymorph but turns the enemy into a turtle instead of a sheep. A cosmetic alternative. |