Paladin
Human, Dwarf
Undead
| Level | Spell | Description |
|---|---|---|
| 1 | An aura that adds armor to nearby party members. A solid default while leveling. | |
| 1 | Your basic slow, efficient heal. Use it on yourself or an ally when you have time to finish the cast. | |
| 1 | A Seal that adds Holy damage to every melee swing for 30 sec. Judge it for a burst of Holy damage. | |
| 4 | Increases a friendly target's melee attack power for 1 hour. Put it on yourself and other melee fighters. | |
| 4 | Unleashes your active Seal on a nearby enemy for an extra effect, every 10 sec. The Seal stays active. | |
| 6 | Makes you immune to all attacks and spells for 8 sec, but you can't attack. Causes Forbearance, which blocks other immunity spells for 1 min. | |
| 6 | An instant melee strike that deals part of your weapon damage plus bonus Holy damage. A cheap button to press whenever it's off cooldown. | |
| 6 | A Seal that makes you attack faster but for less damage per hit. Judge it to make an enemy take more Holy damage for 40 sec. | |
| 8 | Stuns an enemy for a few seconds (1-min cooldown). Use it to stop a spellcaster or buy time to heal yourself. | |
| 8 | Passive | Lets you parry, giving you a chance to deflect melee attacks from enemies in front of you. |
| 8 | Removes one poison and one disease from a friendly target. | |
| 10 | Makes a party member immune to physical attacks for 10 sec, but they can't attack. Saves a dying ally and causes Forbearance. | |
| 10 | Heals a friendly target for your full maximum health but drains all your mana. An emergency button on a 20-min cooldown. | |
| 10 | A tanking Seal: swings deal extra Holy damage and, with a shield, grant a small absorb shield. Judge it to taunt. | |
| 12 | Brings a dead player back to life with a little health and mana. Can't be cast in combat. | |
| 14 | Restores mana every 5 sec to a friendly target for 1 hour. Great on yourself and on healers and spellcasters. | |
| 16 | An aura that deals Holy damage to any enemy that hits a nearby party member. Good when lots of enemies are attacking you. | |
| 16 | Greatly increases the threat from your Holy attacks for 30 min. Turn it on whenever you tank. | |
| 18 | Makes a friendly target immune to slows and roots for 10 sec. Use it to break free or help an ally escape. | |
| 20 | Increases a friendly target's total stats by 10% for 1 hour. A strong buff for any class. | |
| 20 | Blesses the ground beneath you, damaging enemies in it over 8 sec. Most damage goes to the first 4 enemies, so it suits small groups. | |
| 20 | Instantly blasts an Undead or Demon enemy with Holy damage. Only works on those enemy types. | |
| 20 | A fast, cheap, smaller heal. Your go-to for steady healing on one target without running out of mana. | |
| 20 | Shows nearby Undead on your minimap until cancelled. Only one kind of tracking can be active at a time. | |
| 22 | An aura that gives nearby party members a 35% chance to keep casting when hit. Useful for healers under attack. | |
| 22 | A Seal that gives your melee hits a chance to stun for 2 sec. Judge it to stop an enemy from running away. | |
| 24 | Makes one Undead enemy flee in fear for up to 20 sec. Damage may break it early. | |
| 26 | Removes Salvation or Mass Salvation from a party or raid member, for example if the tank received it by mistake. | |
| 26 | Cuts a party member's threat by 30% for 1 hour so enemies are less likely to attack them. Give it to damage dealers and healers, never the tank. | |
| 28 | An aura that raises nearby party and raid members' Shadow resistance. Use it against Shadow-heavy enemies. | |
| 30 | Sacrifices you to make a party member immune and ignored by enemies, but unable to act, for 3 min. 1-hour cooldown. | |
| 30 | A Seal whose melee hits can heal you. Judge it so anyone hitting that enemy for 40 sec has a chance to heal themselves. | |
| 32 | An aura that raises nearby party and raid members' Frost resistance. Use it against Frost-heavy enemies. | |
| 34 | Makes you immune to all damage and spells for 12 sec, but halves your damage. Your emergency escape, and it causes Forbearance. | |
| 36 | An aura that raises nearby party and raid members' Fire resistance. Use it against Fire-heavy enemies. | |
| 38 | A Seal whose melee hits can restore your mana. Judge it so anyone attacking that enemy for 40 sec can regain mana. | |
| 40 | Increases the healing a friendly target receives from your Holy Light and Flash of Light for 1 hour. Best on whoever you heal most. | |
| 40 | Passive | Lets you equip Plate armor, the heaviest armor type. |
| 40 | Summons your Paladin warhorse to ride, a class mount you don't have to buy. | |
| 42 | Removes one poison, one disease, and one magic effect from a friendly target. Replaces Purify in most situations. | |
| 44 | Hurls a hammer for heavy Holy damage, but only at enemies below 20% health. A ranged finisher. | |
| 46 | For 30 sec, part of the damage a party member takes from each hit is moved to you. Protects a fragile ally. | |
| 50 | Damages all Undead and Demons within 20 yards and stuns them for 2 sec. Great against packs of undead, useless otherwise. | |
| 52 | Gives Blessing of Might to every group or raid member of the target's class for 1 hour. Saves time buffing big groups. | |
| 54 | Gives Blessing of Wisdom to every group or raid member of the target's class for 1 hour. | |
| 60 | Gives Blessing of Kings (+10% stats) to every group or raid member of the target's class for 1 hour. | |
| 60 | Gives Blessing of Light to every group or raid member of the target's class for 1 hour. | |
| 60 | Gives Salvation's 30% threat reduction to every group or raid member of the target's class for 1 hour. | |
| 60 | Summons your epic Paladin charger to ride, the reward of a long Paladin quest chain. |