Paladin

  • AllianceHuman, Dwarf
  • HordeUndead
Paladin baseline abilities
LevelSpellDescription
1
An aura that adds armor to nearby party members. A solid default while leveling.
1
Your basic slow, efficient heal. Use it on yourself or an ally when you have time to finish the cast.
1
A Seal that adds Holy damage to every melee swing for 30 sec. Judge it for a burst of Holy damage.
4
Increases a friendly target's melee attack power for 1 hour. Put it on yourself and other melee fighters.
4
Unleashes your active Seal on a nearby enemy for an extra effect, every 10 sec. The Seal stays active.
6
Makes you immune to all attacks and spells for 8 sec, but you can't attack. Causes Forbearance, which blocks other immunity spells for 1 min.
6
An instant melee strike that deals part of your weapon damage plus bonus Holy damage. A cheap button to press whenever it's off cooldown.
6
A Seal that makes you attack faster but for less damage per hit. Judge it to make an enemy take more Holy damage for 40 sec.
8
Stuns an enemy for a few seconds (1-min cooldown). Use it to stop a spellcaster or buy time to heal yourself.
8
Passive
Lets you parry, giving you a chance to deflect melee attacks from enemies in front of you.
8
Removes one poison and one disease from a friendly target.
10
Makes a party member immune to physical attacks for 10 sec, but they can't attack. Saves a dying ally and causes Forbearance.
10
Heals a friendly target for your full maximum health but drains all your mana. An emergency button on a 20-min cooldown.
10
A tanking Seal: swings deal extra Holy damage and, with a shield, grant a small absorb shield. Judge it to taunt.
12
Paladin class quest
Brings a dead player back to life with a little health and mana. Can't be cast in combat.
14
Restores mana every 5 sec to a friendly target for 1 hour. Great on yourself and on healers and spellcasters.
16
An aura that deals Holy damage to any enemy that hits a nearby party member. Good when lots of enemies are attacking you.
16
Greatly increases the threat from your Holy attacks for 30 min. Turn it on whenever you tank.
18
Makes a friendly target immune to slows and roots for 10 sec. Use it to break free or help an ally escape.
20
Increases a friendly target's total stats by 10% for 1 hour. A strong buff for any class.
20
Blesses the ground beneath you, damaging enemies in it over 8 sec. Most damage goes to the first 4 enemies, so it suits small groups.
20
Instantly blasts an Undead or Demon enemy with Holy damage. Only works on those enemy types.
20
A fast, cheap, smaller heal. Your go-to for steady healing on one target without running out of mana.
20
Paladin class quest
Shows nearby Undead on your minimap until cancelled. Only one kind of tracking can be active at a time.
22
An aura that gives nearby party members a 35% chance to keep casting when hit. Useful for healers under attack.
22
A Seal that gives your melee hits a chance to stun for 2 sec. Judge it to stop an enemy from running away.
24
Makes one Undead enemy flee in fear for up to 20 sec. Damage may break it early.
26
Learned with Salvation
Removes Salvation or Mass Salvation from a party or raid member, for example if the tank received it by mistake.
26
Cuts a party member's threat by 30% for 1 hour so enemies are less likely to attack them. Give it to damage dealers and healers, never the tank.
28
An aura that raises nearby party and raid members' Shadow resistance. Use it against Shadow-heavy enemies.
30
Sacrifices you to make a party member immune and ignored by enemies, but unable to act, for 3 min. 1-hour cooldown.
30
A Seal whose melee hits can heal you. Judge it so anyone hitting that enemy for 40 sec has a chance to heal themselves.
32
An aura that raises nearby party and raid members' Frost resistance. Use it against Frost-heavy enemies.
34
Makes you immune to all damage and spells for 12 sec, but halves your damage. Your emergency escape, and it causes Forbearance.
36
An aura that raises nearby party and raid members' Fire resistance. Use it against Fire-heavy enemies.
38
A Seal whose melee hits can restore your mana. Judge it so anyone attacking that enemy for 40 sec can regain mana.
40
Increases the healing a friendly target receives from your Holy Light and Flash of Light for 1 hour. Best on whoever you heal most.
40
Passive
Lets you equip Plate armor, the heaviest armor type.
40
Paladin class quest
Summons your Paladin warhorse to ride, a class mount you don't have to buy.
42
Removes one poison, one disease, and one magic effect from a friendly target. Replaces Purify in most situations.
44
Hurls a hammer for heavy Holy damage, but only at enemies below 20% health. A ranged finisher.
46
For 30 sec, part of the damage a party member takes from each hit is moved to you. Protects a fragile ally.
50
Damages all Undead and Demons within 20 yards and stuns them for 2 sec. Great against packs of undead, useless otherwise.
52
Gives Blessing of Might to every group or raid member of the target's class for 1 hour. Saves time buffing big groups.
54
Gives Blessing of Wisdom to every group or raid member of the target's class for 1 hour.
60
Gives Blessing of Kings (+10% stats) to every group or raid member of the target's class for 1 hour.
60
Gives Blessing of Light to every group or raid member of the target's class for 1 hour.
60
Gives Salvation's 30% threat reduction to every group or raid member of the target's class for 1 hour.
60
Paladin class quest
Summons your epic Paladin charger to ride, the reward of a long Paladin quest chain.