Warrior

  • AllianceHuman, Dwarf, Night Elf, Gnome, Skyborne
  • HordeOrc, Undead, Tauren, Troll, Skyborne
Warrior baseline abilities
LevelSpellDescription
1
A shout that raises the melee attack power of everyone in your party or raid nearby for 3 min. Use it before a fight.
1
Your default stance, balanced between offense and defense. Charge and Overpower need it.
1
Makes your next swing hit harder and cause extra threat. A good way to spend spare Rage.
4
Rush toward an enemy to start combat, generate Rage, and briefly stun it. Great for closing the distance, but can't be used once you're in combat.
4
Wounds the target so it bleeds, dealing damage over time. Apply it early on enemies that will live a while.
6
Passive
Lets you parry, a chance to deflect incoming melee attacks with your weapon.
6
Damages up to 4 nearby enemies and slows their attack speed by 20%. Works in Battle or Defensive Stance, so it's handy when tanking groups.
8
Slows an enemy's movement, useful for chasing fleeing enemies or escaping danger.
10
Trade some health for an instant burst of Rage plus more over 10 sec. Use it to open fights with Rage to spend.
10
Quest: Bartleby's MugAlliance or Ulag the CleaverHorde
A tanking stance: you take 10% less damage and deal 10% less, and generate 30% more threat. Use it when enemies should be hitting you.
10
Quest: Bartleby's MugAlliance or Ulag the CleaverHorde
Lowers the target's armor and causes a lot of threat. Stacks up to 5 times, so it's a tank's go-to for holding an enemy's attention.
10
Quest: Bartleby's MugAlliance or Ulag the CleaverHorde
Forces an enemy to attack you (Defensive Stance only). Use it when a monster breaks away to hit a teammate.
12
A cheap, hard-hitting attack that can't be blocked, dodged, or parried. Only usable right after the target dodges, so watch for it.
12
Bash with your shield to interrupt a spell and lock that school of magic for 6 sec. Needs a shield.
14
Lowers the attack power of all nearby enemies for 45 sec, so they hit softer. Useful when tanking several enemies.
14
A cheap counterattack with high threat, usable after you block, dodge, or parry. A core tanking button.
14
Passive
Keep up to 10 Rage when you switch stances, instead of losing it all. Makes stance swapping mid-fight practical.
16
An attack that forces the target to attack you for 6 sec. A backup taunt usable in Battle Stance, on a 2 min cooldown.
16
Greatly raises your chance to block the next 2 attacks within 7 sec. Needs a shield, so use it while tanking to soften big hits.
18
Knocks the enemy's weapon away for 10 sec, cutting their damage (Defensive Stance only). Great against hard-hitting armed foes.
20
Makes your next swing hit the target and a second nearby enemy. Use it instead of Heroic Strike when fighting two or more.
20
Passive
Lets you equip a one-handed weapon in each hand.
20
For 15 sec, you strike back at every enemy that hits you in melee from the front (15-min cooldown). An emergency button for big packs.
20
A heavy blow with a 1.5 sec cast, best with slow two-handed weapons. Has an 18 sec cooldown.
20
Right after you kill an enemy worth experience, strike again and heal yourself for 10% of your health. Great for chaining fights while leveling.
22
Makes your target cower and up to 5 nearby enemies run away in fear for 8 sec. Use it to escape or buy breathing room.
24
A finishing blow on enemies at 20% health or less, turning all your extra Rage into damage. Your best move at the end of a fight.
26
Forces every enemy within 10 yards to attack you for 6 sec. Use it to rescue your group when many enemies break loose.
28
Cuts all damage you take by 60% for 12 sec. Your emergency button when about to die while tanking (15-min cooldown).
30
For 10 sec, you're immune to Fear and Incapacitate effects and gain extra Rage from hits (Berserker Stance only). Use it to break or prevent fears.
30
Quest: The Affray
An aggressive stance: more critical strikes, but you take 10% more damage. The usual stance for dealing damage once you have it.
30
Quest: The Affray
Charge an enemy mid-fight and stun it for 3 sec (Berserker Stance only). Use it to reach runners or casters.
36
Spin to hit up to 4 nearby enemies with both of your weapons. Your main attack against groups.
38
Punch the target to interrupt its spell and lock that school for 4 sec (Berserker Stance only). Your interrupt when not using a shield.
40
Passive
Lets you equip Plate armor, the heaviest armor type.
50
For 15 sec, almost every attack is a critical strike and you're immune to Fear, but you take 20% more damage. A big burst cooldown, every 30 min.