Warrior
Human, Dwarf, Night Elf, Gnome, Skyborne
Orc, Undead, Tauren, Troll, Skyborne
| Level | Spell | Description |
|---|---|---|
| 1 | A shout that raises the melee attack power of everyone in your party or raid nearby for 3 min. Use it before a fight. | |
| 1 | Your default stance, balanced between offense and defense. Charge and Overpower need it. | |
| 1 | Makes your next swing hit harder and cause extra threat. A good way to spend spare Rage. | |
| 4 | Rush toward an enemy to start combat, generate Rage, and briefly stun it. Great for closing the distance, but can't be used once you're in combat. | |
| 4 | Wounds the target so it bleeds, dealing damage over time. Apply it early on enemies that will live a while. | |
| 6 | Passive | Lets you parry, a chance to deflect incoming melee attacks with your weapon. |
| 6 | Damages up to 4 nearby enemies and slows their attack speed by 20%. Works in Battle or Defensive Stance, so it's handy when tanking groups. | |
| 8 | Slows an enemy's movement, useful for chasing fleeing enemies or escaping danger. | |
| 10 | Trade some health for an instant burst of Rage plus more over 10 sec. Use it to open fights with Rage to spend. | |
| 10 | A tanking stance: you take 10% less damage and deal 10% less, and generate 30% more threat. Use it when enemies should be hitting you. | |
| 10 | Lowers the target's armor and causes a lot of threat. Stacks up to 5 times, so it's a tank's go-to for holding an enemy's attention. | |
| 10 | Forces an enemy to attack you (Defensive Stance only). Use it when a monster breaks away to hit a teammate. | |
| 12 | A cheap, hard-hitting attack that can't be blocked, dodged, or parried. Only usable right after the target dodges, so watch for it. | |
| 12 | Bash with your shield to interrupt a spell and lock that school of magic for 6 sec. Needs a shield. | |
| 14 | Lowers the attack power of all nearby enemies for 45 sec, so they hit softer. Useful when tanking several enemies. | |
| 14 | A cheap counterattack with high threat, usable after you block, dodge, or parry. A core tanking button. | |
| 14 | Passive | Keep up to 10 Rage when you switch stances, instead of losing it all. Makes stance swapping mid-fight practical. |
| 16 | An attack that forces the target to attack you for 6 sec. A backup taunt usable in Battle Stance, on a 2 min cooldown. | |
| 16 | Greatly raises your chance to block the next 2 attacks within 7 sec. Needs a shield, so use it while tanking to soften big hits. | |
| 18 | Knocks the enemy's weapon away for 10 sec, cutting their damage (Defensive Stance only). Great against hard-hitting armed foes. | |
| 20 | Makes your next swing hit the target and a second nearby enemy. Use it instead of Heroic Strike when fighting two or more. | |
| 20 | Passive | Lets you equip a one-handed weapon in each hand. |
| 20 | For 15 sec, you strike back at every enemy that hits you in melee from the front (15-min cooldown). An emergency button for big packs. | |
| 20 | A heavy blow with a 1.5 sec cast, best with slow two-handed weapons. Has an 18 sec cooldown. | |
| 20 | Right after you kill an enemy worth experience, strike again and heal yourself for 10% of your health. Great for chaining fights while leveling. | |
| 22 | Makes your target cower and up to 5 nearby enemies run away in fear for 8 sec. Use it to escape or buy breathing room. | |
| 24 | A finishing blow on enemies at 20% health or less, turning all your extra Rage into damage. Your best move at the end of a fight. | |
| 26 | Forces every enemy within 10 yards to attack you for 6 sec. Use it to rescue your group when many enemies break loose. | |
| 28 | Cuts all damage you take by 60% for 12 sec. Your emergency button when about to die while tanking (15-min cooldown). | |
| 30 | For 10 sec, you're immune to Fear and Incapacitate effects and gain extra Rage from hits (Berserker Stance only). Use it to break or prevent fears. | |
| 30 | An aggressive stance: more critical strikes, but you take 10% more damage. The usual stance for dealing damage once you have it. | |
| 30 | Charge an enemy mid-fight and stun it for 3 sec (Berserker Stance only). Use it to reach runners or casters. | |
| 36 | Spin to hit up to 4 nearby enemies with both of your weapons. Your main attack against groups. | |
| 38 | Punch the target to interrupt its spell and lock that school for 4 sec (Berserker Stance only). Your interrupt when not using a shield. | |
| 40 | Passive | Lets you equip Plate armor, the heaviest armor type. |
| 50 | For 15 sec, almost every attack is a critical strike and you're immune to Fear, but you take 20% more damage. A big burst cooldown, every 30 min. |